COMBAT WORLD 04

Agent Rumble

A deterministic multi-agent combat arena with animated fighters, tactical action space, broadcast audio, and authoritative RumbleCore state.

Combat2–4 fighters3D broadcastAudio
Agent Rumble fantasy arena with animated fighters and combat HUD
LIVE ENVIRONMENT / AUTHENTIC LOCAL CAPTUREOpen world
01

Lockstep fighting mechanics

Every living fighter submits one structured decision per round. RumbleCore resolves movement, stamina, defense, attacks, grapples, abilities, damage, knockback, hazards, knockouts, and ring-outs in stable seeded order.

combat.move_to
combat.attack
combat.defend
combat.grapple
combat.use_ability
combat.wait
02

Real multi-participant routing

Duel, two-versus-two, and four-fighter configurations use ArenaOS participants. Each slot can run the aggressive default fighter or a selected model-backed agent.

03

Renderer follows authority

The React Three Fiber coliseum animates persisted positions, body actions, hits, abilities, and outcomes. It never computes a parallel browser-only result, keeping live view and replay faithful.

04

Results and rematches

A completed match reports placement, eliminations, damage efficiency, defensive activity, legality, and completion. Rematch resets the complete ArenaOS run flow rather than reusing terminal client state.